# Check to see if the user has closed the window # call to clock.tick() in order to limit the game’s framerate # It calculates the number of milliseconds since the last # This method should be called once per frame. Screen = _mode((SCREEN_WIDTH, SCREEN_HEIGHT)) Here’s its code: # The first version of the game: Still, it was a working program, and the code we wrote would function as a framework on which we’d eventually build the rest of the game: The first version of the game wasn’t terribly impressive, as it ended up being a blank black window that did nothing. We worked on it in steps, each time producing an improved version of the game. With the prerequisites gathered and installed on our computers, it was time to start working on the game. Windows users using Anaconda Python: Open the Start Menu, select the Anaconda Python folder, and run Anaconda Command Prompt, where you’ll enter the command pip install pygame.macOS and Linux users: Open a terminal and enter the command pip install pygame.To install it, you’ll need to go to the command line: It’s been around for 20 years (its was first release in the fall of 2000), and it’s a fun, fantastic 2D game programming platform. The final prerequisite is Pygame, a cross-platform set of packages that supports game development in Python. I like the Anaconda Python distribution because iy includes a lot of useful libraries and other tools that you’ll need when using Python for things such as data science, and the experience is pretty much the same across macOS, Windows, and Linux. We’re programming in Python (preferably Python 3.7 or later), so any reasonably recent Python distribution will do. A distribution of Python 3 (such as Anaconda Python) You can download Visual Studio Code here. VS Code is pretty much the same across all the platforms I use - macOS, Windows, Linux, and Raspberry Pi OS - and it feels like a present-day app, and not leftovers from the 1970s. I tend to use Visual Studio Code these days, because I’ve already done my time using earlier versions of vim (in the late ’80s, I used a variant called ivi, short for “improved vi”) and Emacs (back when the joke name was “Eight megs and constant swapping”). The first part of the session was devoted to downloading and installing the prerequisites for writing videogames with Python.Ī code editor (such as Visual Studio Code)Īny application that calls itself a code editor will do. Edureka: PyGame Tutorial – Game Development Using PyGame In Python.Real Python: PyGame: A Primer on Game Programming in Python.In the meantime, if you’ve like to learn more about Pygame, here are a couple of resources: In later articles, I’ll go over Pygame programming in more detail. This article is primarily a collection of the code we wrote and the recording of the session. If you weren’t, you should still be able to look at what we did and follow along. If you were there, you can use this for review. This article covers what we did last night, complete with the code that we wrote. We met over Zoom, where I shared my screen and led the group in a “code along with me” exercise as we started writing a simple videogame from scratch. The first Programmers of Portables meetup took place last night, and we made our first steps towards making our first videogame. What happened at the first Programmers of Portables meetup?
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